Oculus Hand Tracking Demo

- VR
- Unity
- Oculus Quest 2
- Oculus Hand Tracking
- Unity VR
- Hand Pose Inputs
- Gesture-based Design
Details
Developed a VR spellcasting demo in Unity using Oculus Quest 2 hand tracking. I adapted existing spell systems to work with gesture-based input, implementing new mechanics like gesture-driven shooting and alternative locomotion. Worked on a team of four, owning the hand tracking and input design.